Property resolutionDepthRatio
resolutionDepthRatio
Controls how Unity shares resources between Screen (XY) and Depth (Z) resolutions.
Declaration
public float resolutionDepthRatio { get; set; }
Property Value
| Type | Description | 
|---|---|
| float | 
Remarks
A value of 0 means Unity allocates all of the resources to the XY resolution, which reduces aliasing, but increases noise. A value of 1 means Unity allocates all of the resources to the Z resolution, which reduces noise, but increases aliasing. This property allows for linear interpolation between the two configurations.