Field mipFogFar
Sets the distance at which HDRP uses the maximum mip image of the blurred sky texture as the fog color.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the distance at which HDRP uses the maximum mip image of the blurred sky texture as the fog color.")]
public MinFloatParameter mipFogFar
Returns
Type | Description |
---|---|
MinFloatParameter |