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    Field m_ResolutionDepthRatio

    Controls how Unity shares resources between Screen (XY) and Depth (Z) resolutions.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [SerializeField]
    [FormerlySerializedAs("resolutionDepthRatio")]
    [Tooltip("Controls how Unity shares resources between Screen (x-axis and y-axis) and Depth (z-axis) resolutions.")]
    public ClampedFloatParameter m_ResolutionDepthRatio
    Returns
    Type Description
    ClampedFloatParameter
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