Field m_ResolutionDepthRatio
Controls how Unity shares resources between Screen (XY) and Depth (Z) resolutions.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[SerializeField]
[FormerlySerializedAs("resolutionDepthRatio")]
[Tooltip("Controls how Unity shares resources between Screen (x-axis and y-axis) and Depth (z-axis) resolutions.")]
public ClampedFloatParameter m_ResolutionDepthRatio
Returns
Type | Description |
---|---|
ClampedFloatParameter |