Field directionalLightsOnly
Indicates whether Unity includes or excludes non-directional light types when it evaluates the volumetric fog. Including non-directional lights increases the resource intensity of the effect.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("When enabled, HDRP only includes directional Lights when it evaluates volumetric fog.")]
public BoolParameter directionalLightsOnly
Returns
Type | Description |
---|---|
BoolParameter |