Field depthExtent
Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer. The lower the distance is, the higher the fog quality is.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public MinFloatParameter depthExtent
Returns
Type | Description |
---|---|
MinFloatParameter |