Field denoisingMode
Controls which denoising technique to use for the volumetric effect.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Specifies the denoising technique to use for the volumetric effect.")]
public FogDenoisingModeParameter denoisingMode
Returns
Type | Description |
---|---|
FogDenoisingModeParameter |
Remarks
Reprojection mode is effective for static lighting but can lead to severe ghosting artifacts with highly dynamic lighting. Gaussian mode is effective with dynamic lighting. You can also use both modes together which produces high-quality results, but increases the resource intensity of processing the effect.