Field weightTextureMask
Sets the texture mask used to weight the pixels in the buffer when computing exposure.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the texture mask to be used to weight the pixels in the buffer for the sake of computing exposure.")]
public Texture2DParameter weightTextureMask
Returns
| Type | Description | 
|---|---|
| Texture2DParameter |