docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field weightTextureMask

    Sets the texture mask used to weight the pixels in the buffer when computing exposure.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Sets the texture mask to be used to weight the pixels in the buffer for the sake of computing exposure.")]
    public Texture2DParameter weightTextureMask
    Returns
    Type Description
    Texture2DParameter
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)