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    Field proceduralRadii

    Sets the radii of the procedural mask, in terms of fraction of half the screen (i.e. 0.5 means a mask that stretch half of the screen in both directions).

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public NoInterpVector2Parameter proceduralRadii
    Returns
    Type Description
    NoInterpVector2Parameter
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