Field proceduralRadii
Sets the radii of the procedural mask, in terms of fraction of half the screen (i.e. 0.5 means a mask that stretch half of the screen in both directions).
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public NoInterpVector2Parameter proceduralRadii
Returns
Type | Description |
---|---|
NoInterpVector2Parameter |