Field maskMaxIntensity
All pixels above this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("All pixels above this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.")]
public FloatParameter maskMaxIntensity
Returns
| Type | Description | 
|---|---|
| FloatParameter |