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    Field maskMaxIntensity

    All pixels above this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("All pixels above this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.")]
    public FloatParameter maskMaxIntensity
    Returns
    Type Description
    FloatParameter
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