Field compensation
Sets the compensation that the Camera applies to the calculated exposure value. This parameter is only used when any mode but Fixed is set.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the compensation that the Camera applies to the calculated exposure value.")]
public FloatParameter compensation
Returns
Type | Description |
---|---|
FloatParameter |