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    Field compensation

    Sets the compensation that the Camera applies to the calculated exposure value. This parameter is only used when any mode but Fixed is set.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Sets the compensation that the Camera applies to the calculated exposure value.")]
    public FloatParameter compensation
    Returns
    Type Description
    FloatParameter
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