Class DebugDisplaySettings
Class managing debug display in HDRP.
Implements
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public class DebugDisplaySettings : IDebugData
Properties
Name | Description |
---|---|
data | Debug data. |
lightingFullScreenDebugStrings | List of Full Screen Lighting Debug mode names. |
lightingFullScreenDebugValues | List of Full Screen Lighting Debug mode values. |
lightingFullScreenRTASDebugModeStrings | List of Full Screen Lighting RTAS Debug mode names. |
lightingFullScreenRTASDebugModeValues | List of Full Screen Lighting RTAS Debug mode values. |
lightingFullScreenRTASDebugViewStrings | List of Full Screen Lighting RTAS Debug view names. |
lightingFullScreenRTASDebugViewValues | List of Full Screen Lighting RTAS Debug view values. |
renderingFullScreenDebugStrings | List of Full Screen Rendering Debug mode names. |
renderingFullScreenDebugValues | List of Full Screen Rendering Debug mode values. |
Methods
Name | Description |
---|---|
GetDebugColorPickerMode() | Returns the current Color Picker Mode. |
GetDebugLightFilterMode() | Returns the current Light filtering mode. |
GetDebugLightLayersMask() | Returns the current Light Layers Debug Mask. |
GetDebugLightingMode() | Returns the current Lighting Debug Mode. |
GetDebugMipMapMode() | Returns the current Mip Map Debug Mode. |
GetDebugMipMapModeTerrainTexture() | Returns the current Terrain Texture Mip Map Debug Mode. |
GetDebugShadowMapMode() | Returns the current Shadow Map Debug Mode. |
IsCameraFreezeEnabled() | Returns true if camera visibility is frozen. |
IsCameraFrozen(Camera) | Returns true if a specific camera is frozen for visibility. |
IsDebugDisplayEnabled() | Returns true if any debug display is enabled. |
IsDebugExposureModeEnabled() | Returns true if any full screen exposure debug display is enabled. |
IsDebugFullScreenEnabled() | Returns true if any full screen debug display is enabled. |
IsDebugMaterialDisplayEnabled() | Returns true if any material debug display is enabled. |
IsDebugMipMapDisplayEnabled() | Returns true if mip map debug display is enabled. |
IsHDRDebugModeEnabled() | Returns true if any full screen HDR debug display is enabled. |
IsMatcapViewEnabled(HDCamera) | Returns true if matcap view is enabled for a particular camera. |
IsMaterialValidationEnabled() | Returns true if material validation is enabled. |
SetDebugLightFilterMode(DebugLightFilterMode) | Set the current Light Filtering. |
SetDebugLightLayersMode(bool) | Enable or disable Rendering layers Debug |
SetDebugLightingMode(DebugLightingMode) | Set the current Lighting Debug Mode. |
SetDebugViewCommonMaterialProperty(MaterialSharedProperty) | Set the current shared material properties debug view. |
SetDebugViewEngine(int) | Set the current engine debug view. |
SetDebugViewGBuffer(int) | Set the current GBuffer debug view. |
SetDebugViewMaterial(int) | Set the current material debug view. |
SetDebugViewProperties(DebugViewProperties) | Set the current Material Property debug view. |
SetDebugViewVarying(DebugViewVarying) | Set current varying debug view. |
SetFullScreenDebugMode(FullScreenDebugMode) | Set the current Full Screen Debug Mode. |
SetMipMapMode(DebugMipMapMode) | Set the current Mip Map Debug Mode. |
SetRTASDebugMode(RTASDebugMode) | Set the current RTAS Full Screen Debug mode. |
SetRTASDebugView(RTASDebugView) | Set the current RTAS Full Screen Debug view. |
SetShadowDebugMode(ShadowMapDebugMode) | Set the current Shadow Map Debug Mode. |
SetVolumetricCloudsDebugMode(VolumetricCloudsDebug) | Set the current Volumetric Clouds Debug mode. |