Class DebugDisplaySettings
Class managing debug display in HDRP.
Implements
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public class DebugDisplaySettings : IDebugData
Properties
| Name | Description |
|---|---|
| data | Debug data. |
| lightingFullScreenDebugStrings | List of Full Screen Lighting Debug mode names. |
| lightingFullScreenDebugValues | List of Full Screen Lighting Debug mode values. |
| lightingFullScreenRTASDebugModeStrings | List of Full Screen Lighting RTAS Debug mode names. |
| lightingFullScreenRTASDebugModeValues | List of Full Screen Lighting RTAS Debug mode values. |
| lightingFullScreenRTASDebugViewStrings | List of Full Screen Lighting RTAS Debug view names. |
| lightingFullScreenRTASDebugViewValues | List of Full Screen Lighting RTAS Debug view values. |
| renderingFullScreenDebugStrings | List of Full Screen Rendering Debug mode names. |
| renderingFullScreenDebugValues | List of Full Screen Rendering Debug mode values. |
Methods
| Name | Description |
|---|---|
| GetDebugColorPickerMode() | Returns the current Color Picker Mode. |
| GetDebugLightFilterMode() | Returns the current Light filtering mode. |
| GetDebugLightLayersMask() | Returns the current Light Layers Debug Mask. |
| GetDebugLightingMode() | Returns the current Lighting Debug Mode. |
| GetDebugMipMapMode() | Returns the current Mip Map Debug Mode. |
| GetDebugMipMapModeTerrainTexture() | Returns the current Terrain Texture Mip Map Debug Mode. |
| GetDebugShadowMapMode() | Returns the current Shadow Map Debug Mode. |
| IsCameraFreezeEnabled() | Returns true if camera visibility is frozen. |
| IsCameraFrozen(Camera) | Returns true if a specific camera is frozen for visibility. |
| IsDebugDisplayEnabled() | Returns true if any debug display is enabled. |
| IsDebugExposureModeEnabled() | Returns true if any full screen exposure debug display is enabled. |
| IsDebugFullScreenEnabled() | Returns true if any full screen debug display is enabled. |
| IsDebugMaterialDisplayEnabled() | Returns true if any material debug display is enabled. |
| IsDebugMipMapDisplayEnabled() | Returns true if mip map debug display is enabled. |
| IsHDRDebugModeEnabled() | Returns true if any full screen HDR debug display is enabled. |
| IsMatcapViewEnabled(HDCamera) | Returns true if matcap view is enabled for a particular camera. |
| IsMaterialValidationEnabled() | Returns true if material validation is enabled. |
| SetDebugLightFilterMode(DebugLightFilterMode) | Set the current Light Filtering. |
| SetDebugLightLayersMode(bool) | Enable or disable Rendering layers Debug |
| SetDebugLightingMode(DebugLightingMode) | Set the current Lighting Debug Mode. |
| SetDebugViewCommonMaterialProperty(MaterialSharedProperty) | Set the current shared material properties debug view. |
| SetDebugViewEngine(int) | Set the current engine debug view. |
| SetDebugViewGBuffer(int) | Set the current GBuffer debug view. |
| SetDebugViewMaterial(int) | Set the current material debug view. |
| SetDebugViewProperties(DebugViewProperties) | Set the current Material Property debug view. |
| SetDebugViewVarying(DebugViewVarying) | Set current varying debug view. |
| SetFullScreenDebugMode(FullScreenDebugMode) | Set the current Full Screen Debug Mode. |
| SetMipMapMode(DebugMipMapMode) | Set the current Mip Map Debug Mode. |
| SetRTASDebugMode(RTASDebugMode) | Set the current RTAS Full Screen Debug mode. |
| SetRTASDebugView(RTASDebugView) | Set the current RTAS Full Screen Debug view. |
| SetShadowDebugMode(ShadowMapDebugMode) | Set the current Shadow Map Debug Mode. |
| SetVolumetricCloudsDebugMode(VolumetricCloudsDebug) | Set the current Volumetric Clouds Debug mode. |