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    Class DebugDisplaySettings

    Class managing debug display in HDRP.

    Inheritance
    object
    DebugDisplaySettings
    Implements
    IDebugData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public class DebugDisplaySettings : IDebugData

    Properties

    Name Description
    data

    Debug data.

    lightingFullScreenDebugStrings

    List of Full Screen Lighting Debug mode names.

    lightingFullScreenDebugValues

    List of Full Screen Lighting Debug mode values.

    lightingFullScreenRTASDebugModeStrings

    List of Full Screen Lighting RTAS Debug mode names.

    lightingFullScreenRTASDebugModeValues

    List of Full Screen Lighting RTAS Debug mode values.

    lightingFullScreenRTASDebugViewStrings

    List of Full Screen Lighting RTAS Debug view names.

    lightingFullScreenRTASDebugViewValues

    List of Full Screen Lighting RTAS Debug view values.

    renderingFullScreenDebugStrings

    List of Full Screen Rendering Debug mode names.

    renderingFullScreenDebugValues

    List of Full Screen Rendering Debug mode values.

    Methods

    Name Description
    GetDebugColorPickerMode()

    Returns the current Color Picker Mode.

    GetDebugLightFilterMode()

    Returns the current Light filtering mode.

    GetDebugLightLayersMask()

    Returns the current Light Layers Debug Mask.

    GetDebugLightingMode()

    Returns the current Lighting Debug Mode.

    GetDebugMipMapMode()

    Returns the current Mip Map Debug Mode.

    GetDebugMipMapModeTerrainTexture()

    Returns the current Terrain Texture Mip Map Debug Mode.

    GetDebugShadowMapMode()

    Returns the current Shadow Map Debug Mode.

    IsCameraFreezeEnabled()

    Returns true if camera visibility is frozen.

    IsCameraFrozen(Camera)

    Returns true if a specific camera is frozen for visibility.

    IsDebugDisplayEnabled()

    Returns true if any debug display is enabled.

    IsDebugExposureModeEnabled()

    Returns true if any full screen exposure debug display is enabled.

    IsDebugFullScreenEnabled()

    Returns true if any full screen debug display is enabled.

    IsDebugMaterialDisplayEnabled()

    Returns true if any material debug display is enabled.

    IsDebugMipMapDisplayEnabled()

    Returns true if mip map debug display is enabled.

    IsHDRDebugModeEnabled()

    Returns true if any full screen HDR debug display is enabled.

    IsMatcapViewEnabled(HDCamera)

    Returns true if matcap view is enabled for a particular camera.

    IsMaterialValidationEnabled()

    Returns true if material validation is enabled.

    SetDebugLightFilterMode(DebugLightFilterMode)

    Set the current Light Filtering.

    SetDebugLightLayersMode(bool)

    Enable or disable Rendering layers Debug

    SetDebugLightingMode(DebugLightingMode)

    Set the current Lighting Debug Mode.

    SetDebugViewCommonMaterialProperty(MaterialSharedProperty)

    Set the current shared material properties debug view.

    SetDebugViewEngine(int)

    Set the current engine debug view.

    SetDebugViewGBuffer(int)

    Set the current GBuffer debug view.

    SetDebugViewMaterial(int)

    Set the current material debug view.

    SetDebugViewProperties(DebugViewProperties)

    Set the current Material Property debug view.

    SetDebugViewVarying(DebugViewVarying)

    Set current varying debug view.

    SetFullScreenDebugMode(FullScreenDebugMode)

    Set the current Full Screen Debug Mode.

    SetMipMapMode(DebugMipMapMode)

    Set the current Mip Map Debug Mode.

    SetRTASDebugMode(RTASDebugMode)

    Set the current RTAS Full Screen Debug mode.

    SetRTASDebugView(RTASDebugView)

    Set the current RTAS Full Screen Debug view.

    SetShadowDebugMode(ShadowMapDebugMode)

    Set the current Shadow Map Debug Mode.

    SetVolumetricCloudsDebugMode(VolumetricCloudsDebug)

    Set the current Volumetric Clouds Debug mode.

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