Class DebugDisplaySettings
Class managing debug display in HDRP.
Implements
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public class DebugDisplaySettings : IDebugData
Properties
Name | Description |
---|---|
data | Debug data. |
lighting |
List of Full Screen Lighting Debug mode names. |
lighting |
List of Full Screen Lighting Debug mode values. |
lighting |
List of Full Screen Lighting RTAS Debug mode names. |
lighting |
List of Full Screen Lighting RTAS Debug mode values. |
lighting |
List of Full Screen Lighting RTAS Debug view names. |
lighting |
List of Full Screen Lighting RTAS Debug view values. |
rendering |
List of Full Screen Rendering Debug mode names. |
rendering |
List of Full Screen Rendering Debug mode values. |
Methods
Name | Description |
---|---|
Get |
Returns the current Color Picker Mode. |
Get |
Returns the current Light filtering mode. |
Get |
Returns the current Light Layers Debug Mask. |
Get |
Returns the current Lighting Debug Mode. |
Get |
Returns the current Mip Map Debug Mode. |
Get |
Returns the current Terrain Texture Mip Map Debug Mode. |
Get |
Returns the current Shadow Map Debug Mode. |
Is |
Returns true if camera visibility is frozen. |
Is |
Returns true if a specific camera is frozen for visibility. |
Is |
Returns true if any debug display is enabled. |
Is |
Returns true if any full screen exposure debug display is enabled. |
Is |
Returns true if any full screen debug display is enabled. |
Is |
Returns true if any material debug display is enabled. |
Is |
Returns true if mip map debug display is enabled. |
Is |
Returns true if any full screen HDR debug display is enabled. |
Is |
Returns true if matcap view is enabled for a particular camera. |
Is |
Returns true if material validation is enabled. |
Set |
Set the current Light Filtering. |
Set |
Enable or disable Rendering layers Debug |
Set |
Set the current Lighting Debug Mode. |
Set |
Set the current shared material properties debug view. |
Set |
Set the current engine debug view. |
Set |
Set the current GBuffer debug view. |
Set |
Set the current material debug view. |
Set |
Set the current Material Property debug view. |
Set |
Set current varying debug view. |
Set |
Set the current Full Screen Debug Mode. |
Set |
Set the current Mip Map Debug Mode. |
Set |
Set the current RTAS Full Screen Debug mode. |
Set |
Set the current RTAS Full Screen Debug view. |
Set |
Set the current Shadow Map Debug Mode. |
Set |
Set the current Volumetric Clouds Debug mode. |