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    Class DebugDisplaySettings.DebugData

    Debug data.

    Inheritance
    object
    DebugDisplaySettings.DebugData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public class DebugDisplaySettings.DebugData

    Fields

    Name Description
    averageProfilerTimingsOverASecond

    Whether to display the average timings every second.

    colorPickerDebugSettings

    Current color picker debug settings.

    computeThicknessLayerIndex

    Thickness Layer Index from ComputeThicknessPass.

    computeThicknessScale

    Thickness Scale used for visualization.

    computeThicknessShowOverlapCount

    Thickness Overlap Count from ComputeThicknessPass.

    countRays

    Display ray tracing ray count per frame.

    debugCameraToFreeze

    Index of the camera to freeze for visibility.

    debugOverlayRatio

    Ratio of the screen size in which overlays are rendered.

    decalsDebugSettings

    Current decals debug settings.

    enableDebugDepthRemap

    Enable range remapping.

    falseColorDebugSettings

    Current false color debug settings.

    fullScreenContactShadowLightIndex

    Index of the light used for contact shadows display.

    fullScreenDebugDepthRemap

    Depth Range remapping values for some of the fullscreen mode. Only x and y are used.

    fullScreenDebugMode

    Current full screen debug mode.

    fullscreenDebugMip

    Current full screen debug mode mip level (when applicable).

    lightingDebugSettings

    Current lighting debug settings.

    lineRenderingDebugMode

    The debug mode used for high quality line rendering.

    materialDebugSettings

    Current material debug settings.

    maxQuadCost

    Max quad cost for quad overdraw display.

    maxVertexDensity

    Max vertex density for vertex density display.

    minMotionVectorLength

    Minimum length a motion vector needs to be to be displayed in the debug display. Unit is pixels.

    mipMapDebugSettings

    Current mip map debug settings.

    monitorsDebugSettings

    Current monitors debug settings.

    motionVecIntensityHeat

    Whether to visualize motion vector intensity as heat map or greyscale (if off).

    motionVecVisualizationScale

    The scale to apply to motion vector lengths (in Normalized Device Coordinates) to be applied before display.

    screenSpaceShadowIndex

    Index of screen space shadow to display.

    showLensFlareDataDrivenOnly

    Display Show Lens Flare Data Driven Only.

    transparencyDebugSettings

    Current transparency debug settings.

    volumeDebugSettings

    Current volume debug settings.

    xrSinglePassTestMode

    XR single pass test mode.

    Methods

    Name Description
    GetDebugGlobalMipBiasOverride()

    Returns the current mip bias override specified in the debug panel.

    SetDebugGlobalMipBiasOverride(float)

    Sets the mip bias override to be imposed in the rendering pipeline.

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