Class CustomPostProcessVolumeComponent
Volume component class to inherit when you implement a custom post process
Implements
Inherited Members
      VolumeComponent.active
    
    
      VolumeComponent.displayName
    
    
      VolumeComponent.parameters
    
    
      VolumeComponent.OnEnable()
    
    
    
    
      VolumeComponent.GetHashCode()
    
    
      VolumeComponent.AnyPropertiesIsOverridden()
    
    
      VolumeComponent.OnDestroy()
    
    
      VolumeComponent.Release()
    
    
    
      VolumeComponent.GetSourceTerm()
    
    
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public abstract class CustomPostProcessVolumeComponent : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
  Properties
| Name | Description | 
|---|---|
| injectionPoint | Injection point of the custom post process in HDRP.  | 
      
| visibleInSceneView | True if you want your custom post process to be visible in the scene view.false False otherwise.  | 
      
Methods
| Name | Description | 
|---|---|
| Cleanup() | Cleanup function, called when the render pipeline is disposed.  | 
      
| OnDisable() | Unity calls this method when the object goes out of scope.  | 
      
| Render(CommandBuffer, HDCamera, RTHandle, RTHandle) | Called every frame for each camera when the post process needs to be rendered.  | 
      
| Setup() | Setup function, called once before render is called.  |