Copy(in CustomPassContext, RTHandle, RTHandle, int, int)
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Copy an RTHandle content to another
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Copy(in CustomPassContext, RTHandle, RTHandle, Vector4, Vector4, int, int)
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Copy a region of an RTHandle to another
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DownSample(in CustomPassContext, RTHandle, RTHandle, int, int)
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Convert the source buffer to an half resolution buffer and output it to the destination buffer.
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DownSample(in CustomPassContext, RTHandle, RTHandle, Vector4, Vector4, int, int)
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Convert the source buffer to an half resolution buffer and output it to the destination buffer.
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DrawRenderers(in CustomPassContext, LayerMask, RenderQueueType, Material, int, RenderStateBlock, SortingCriteria)
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Simpler version of ScriptableRenderContext.DrawRenderers to draw HDRP materials.
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DrawRenderers(in CustomPassContext, ShaderTagId[], LayerMask, RenderQueueType, Material, int, RenderStateBlock, SortingCriteria)
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Simpler version of ScriptableRenderContext.DrawRenderers to draw HDRP materials.
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GaussianBlur(in CustomPassContext, RTHandle, RTHandle, RTHandle, int, float, int, int, bool)
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Gaussian Blur pass.
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GaussianBlur(in CustomPassContext, RTHandle, RTHandle, RTHandle, Vector4, Vector4, int, float, int, int, bool)
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Gaussian Blur pass.
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GetRenderQueueRangeFromRenderQueueType(RenderQueueType)
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Convert a Custom Pass render queue type to a RenderQueueRange that can be used in DrawRenderers
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HorizontalGaussianBlur(in CustomPassContext, RTHandle, RTHandle, int, float, int, int)
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Horizontal gaussian blur pass.
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HorizontalGaussianBlur(in CustomPassContext, RTHandle, RTHandle, Vector4, Vector4, int, float, int, int)
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Horizontal gaussian blur pass.
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RenderDepthFromCamera(in CustomPassContext, Camera, LayerMask, RenderQueueType, RenderStateBlock)
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Render eye space depth of objects from the view point of a camera into the color buffer.
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RenderDepthFromCamera(in CustomPassContext, Camera, RenderTexture, ClearFlag, LayerMask, RenderQueueType, RenderStateBlock)
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Render eye space depth of objects from the view point of a camera into the color and depth buffers.
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RenderDepthFromCamera(in CustomPassContext, Camera, RTHandle, RTHandle, ClearFlag, LayerMask, RenderQueueType, RenderStateBlock)
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Render eye space depth of objects from the view point of a camera into the color and depth buffers.
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RenderFromCamera(in CustomPassContext, Camera, LayerMask, RenderQueueType, Material, int, RenderStateBlock)
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Render a list of objects from another camera point of view.
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RenderFromCamera(in CustomPassContext, Camera, RenderTexture, ClearFlag, LayerMask, RenderQueueType, Material, int, RenderStateBlock)
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Render a list of objects from another camera point of view.
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RenderFromCamera(in CustomPassContext, Camera, RTHandle, RTHandle, ClearFlag, LayerMask, RenderQueueType, Material, int, RenderStateBlock)
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Render a list of objects from another camera point of view.
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RenderNormalFromCamera(in CustomPassContext, Camera, LayerMask, RenderQueueType, RenderStateBlock)
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Render world space normal of objects from the view point of a camera into the color buffer.
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RenderNormalFromCamera(in CustomPassContext, Camera, RenderTexture, ClearFlag, LayerMask, RenderQueueType, RenderStateBlock)
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Render world space normal of objects from the view point of a camera into the color buffer.
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RenderNormalFromCamera(in CustomPassContext, Camera, RTHandle, RTHandle, ClearFlag, LayerMask, RenderQueueType, RenderStateBlock)
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Render world space normal of objects from the view point of a camera into the color buffer.
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RenderTangentFromCamera(in CustomPassContext, Camera, LayerMask, RenderQueueType, RenderStateBlock)
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Render world space tangent of objects from the view point of a camera into the color buffer.
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RenderTangentFromCamera(in CustomPassContext, Camera, RenderTexture, ClearFlag, LayerMask, RenderQueueType, RenderStateBlock)
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Render world space tangent of objects from the view point of a camera into the color buffer
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RenderTangentFromCamera(in CustomPassContext, Camera, RTHandle, RTHandle, ClearFlag, LayerMask, RenderQueueType, RenderStateBlock)
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Render world space tangent of objects from the view point of a camera into the color buffer
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VerticalGaussianBlur(in CustomPassContext, RTHandle, RTHandle, int, float, int, int)
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Vertical gaussian blur pass
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VerticalGaussianBlur(in CustomPassContext, RTHandle, RTHandle, Vector4, Vector4, int, float, int, int)
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Vertical gaussian blur pass
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