Constructor OverrideCameraRendering
OverrideCameraRendering(CustomPassContext, Camera)
Overrides the current camera, changing all the matrices and view parameters for the new one.
Declaration
public OverrideCameraRendering(CustomPassContext ctx, Camera overrideCamera)
Parameters
Type | Name | Description |
---|---|---|
CustomPassContext | ctx | The current custom pass context. |
Camera | overrideCamera | The camera that will replace the current one. |
Examples
using (new CustomPassUtils.OverrideCameraRendering(ctx, overrideCamera))
{
...
}
OverrideCameraRendering(CustomPassContext, Camera, float)
Overrides the current camera, changing all the matrices and view parameters for the new one.
Declaration
public OverrideCameraRendering(CustomPassContext ctx, Camera overrideCamera, float overrideAspectRatio)
Parameters
Type | Name | Description |
---|---|---|
CustomPassContext | ctx | The current custom pass context. |
Camera | overrideCamera | The camera that will replace the current one. |
float | overrideAspectRatio | The aspect ratio of the override camera. Especially useful when rendering directly into a render texture with a different aspect ratio than the current camera. |
Examples
CoreUtils.SetRenderTarget(ctx.cmd, renderTexture.colorBuffer, renderTexture.depthBuffer, clearFlag);
float aspectRatio = renderTexture.width / (float)renderTexture.height;
using (new HDRenderPipeline.OverrideCameraRendering(ctx, overrideCamera, aspectRatio))
{
...
}