Enum CustomPass.RenderQueueType
Render Queue filters for the DrawRenderers custom pass
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum CustomPass.RenderQueueType
  Fields
| Name | Description | 
|---|---|
| AfterPostProcessOpaque | Opaque GameObjects that use the after post process render pass.  | 
      
| AfterPostProcessTransparent | Transparent GameObjects that use after post process render pass.  | 
      
| All | All GameObjects  | 
      
| AllOpaque | All opaque GameObjects.  | 
      
| AllTransparent | All Transparent GameObjects.  | 
      
| AllTransparentWithLowRes | Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass.  | 
      
| LowTransparent | Transparent GameObjects that use the low resolution render pass.  | 
      
| OpaqueAlphaTest | Opaque GameObjects with alpha test only.  | 
      
| OpaqueNoAlphaTest | Opaque GameObjects without alpha test only.  | 
      
| Overlay | All GameObjects that use the overlay render pass.  | 
      
| PreRefraction | Transparent GameObjects that use the the pre refraction render pass.  | 
      
| Transparent | Transparent GameObjects that use the default render pass.  |