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    Method CreateFullScreenPass

    CreateFullScreenPass(Material, TargetBuffer, TargetBuffer)

    Create a custom pass to execute a fullscreen pass

    Declaration
    public static FullScreenCustomPass CreateFullScreenPass(Material fullScreenMaterial, CustomPass.TargetBuffer targetColorBuffer = TargetBuffer.Camera, CustomPass.TargetBuffer targetDepthBuffer = TargetBuffer.Camera)
    Parameters
    Type Name Description
    Material fullScreenMaterial

    The material to use for your fullscreen pass. It must have a shader based on the Custom Pass Fullscreen shader or equivalent

    CustomPass.TargetBuffer targetColorBuffer
    CustomPass.TargetBuffer targetDepthBuffer
    Returns
    Type Description
    FullScreenCustomPass
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