Method CreateFullScreenPass
CreateFullScreenPass(Material, TargetBuffer, TargetBuffer)
Create a custom pass to execute a fullscreen pass
Declaration
public static FullScreenCustomPass CreateFullScreenPass(Material fullScreenMaterial, CustomPass.TargetBuffer targetColorBuffer = TargetBuffer.Camera, CustomPass.TargetBuffer targetDepthBuffer = TargetBuffer.Camera)
Parameters
| Type | Name | Description |
|---|---|---|
| Material | fullScreenMaterial | The material to use for your fullscreen pass. It must have a shader based on the Custom Pass Fullscreen shader or equivalent |
| CustomPass.TargetBuffer | targetColorBuffer | |
| CustomPass.TargetBuffer | targetDepthBuffer |
Returns
| Type | Description |
|---|---|
| FullScreenCustomPass |