Field lighting
Simulates cloud self-shadowing using raymarching.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[InspectorName("Raymarching")]
[Tooltip("Simulates cloud self-shadowing using raymarching.")]
public BoolParameter lighting
Returns
Type | Description |
---|---|
BoolParameter |