Field flowmap
Texture used to distort the UVs for the cloud layer.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Specify the flowmap HDRP uses for cloud distortion (in LatLong layout).")]
public Texture2DParameter flowmap
Returns
Type | Description |
---|---|
Texture2DParameter |