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    Field flowmap

    Texture used to distort the UVs for the cloud layer.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Specify the flowmap HDRP uses for cloud distortion (in LatLong layout).")]
    public Texture2DParameter flowmap
    Returns
    Type Description
    Texture2DParameter
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