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    Struct CameraSettings

    Contains all settings required to setup a camera in HDRP.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct CameraSettings

    Fields

    Name Description
    bufferClearing

    Buffer clearing settings to use.

    culling

    Culling settings to use.

    customRenderingSettings

    Override rendering settings if true.

    default

    Default value.

    defaultCameraSettingsNonAlloc

    Default camera settings.

    defaultFrameSettings

    Which default FrameSettings should be used when rendering with these parameters.

    flipYMode

    The mode to use when we want to flip the Y axis.

    frustum

    Frustum settings to use.

    invertFaceCulling

    True to invert face culling, false otherwise.

    probeLayerMask

    The layer mask to use to filter probes that can influence this camera.

    renderingPathCustomFrameSettings

    Frame settings to use.

    renderingPathCustomFrameSettingsOverrideMask

    Frame settings mask to use.

    volumes

    Volumes settings to use.

    Methods

    Name Description
    From(HDCamera)

    Extract the CameraSettings from an HDCamera

    NewDefault()

    Default value.

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