Struct CameraSettings
Contains all settings required to setup a camera in HDRP.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct CameraSettings
Fields
Name | Description |
---|---|
bufferClearing | Buffer clearing settings to use. |
culling | Culling settings to use. |
customRenderingSettings | Override rendering settings if true. |
default | Default value. |
defaultCameraSettingsNonAlloc | Default camera settings. |
defaultFrameSettings | Which default FrameSettings should be used when rendering with these parameters. |
flipYMode | The mode to use when we want to flip the Y axis. |
frustum | Frustum settings to use. |
invertFaceCulling | True to invert face culling, false otherwise. |
probeLayerMask | The layer mask to use to filter probes that can influence this camera. |
renderingPathCustomFrameSettings | Frame settings to use. |
renderingPathCustomFrameSettingsOverrideMask | Frame settings mask to use. |
volumes | Volumes settings to use. |
Methods
Name | Description |
---|---|
From(HDCamera) | Extract the CameraSettings from an HDCamera |
NewDefault() | Default value. |