Struct CameraSettings
Contains all settings required to setup a camera in HDRP.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct CameraSettings
Fields
| Name | Description |
|---|---|
| bufferClearing | Buffer clearing settings to use. |
| culling | Culling settings to use. |
| customRenderingSettings | Override rendering settings if true. |
| default | Default value. |
| defaultCameraSettingsNonAlloc | Default camera settings. |
| defaultFrameSettings | Which default FrameSettings should be used when rendering with these parameters. |
| flipYMode | The mode to use when we want to flip the Y axis. |
| frustum | Frustum settings to use. |
| invertFaceCulling | True to invert face culling, false otherwise. |
| probeLayerMask | The layer mask to use to filter probes that can influence this camera. |
| renderingPathCustomFrameSettings | Frame settings to use. |
| renderingPathCustomFrameSettingsOverrideMask | Frame settings mask to use. |
| volumes | Volumes settings to use. |
Methods
| Name | Description |
|---|---|
| From(HDCamera) | Extract the CameraSettings from an HDCamera |
| NewDefault() | Default value. |