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    Struct CameraSettings.Frustum

    Defines the projection matrix of the camera.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct CameraSettings.Frustum

    Fields

    Name Description
    MinFarClipPlane

    The far clip plane value will be at least above nearClipPlane + MinFarClipPlane

    MinNearClipPlane

    The near clip plane value will be above this value.

    aspect

    Aspect ratio of the frustum (width/height).

    default

    Default value.

    farClipPlaneRaw

    Far clip plane distance.

    Value that will be stored for the far clip plane distance. IF you need the effective far clip plane distance, use farClipPlane.

    fieldOfView

    Field of view for perspective matrix (for y axis, in degree).

    mode

    Which mode will be used for the projection matrix.

    nearClipPlaneRaw

    Near clip plane distance.

    Value that will be stored for the near clip plane distance. IF you need the effective near clip plane distance, use nearClipPlane.

    projectionMatrix

    Projection matrix used for UseProjectionMatrixField mode.

    Properties

    Name Description
    farClipPlane

    Effective far clip plane distance.

    Use this value to compute the projection matrix.

    This value is valid to compute a projection matrix. If you need the raw stored value, see farClipPlaneRaw instead.

    nearClipPlane

    Effective near clip plane distance.

    Use this value to compute the projection matrix.

    This value is valid to compute a projection matrix. If you need the raw stored value, see nearClipPlaneRaw instead.

    Methods

    Name Description
    ComputeProjectionMatrix()

    Compute the projection matrix based on the mode and settings provided.

    GetUsedProjectionMatrix()

    Get the projection matrix used depending on the projection mode.

    NewDefault()

    Default value.

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