Class BlueNoise
A bank of pre-generated blue noise textures.
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public sealed class BlueNoise
Properties
Name |
Description |
textureArray16L
|
A TextureArray containing all the single channel (luminance only) 16x16 textures.
|
textureArray16RGB
|
A TextureArray containing all the multi-channel (red, green, blue) 16x16 textures.
|
textures16L
|
Single channel (luminance only) 16x16 textures.
|
textures16RGB
|
Multi-channel (red, gree, blue) 16x16 textures.
|
Methods
Name |
Description |
Cleanup()
|
Cleanups up internal textures. This method should be called before disposing of this instance.
|
GetRandom16L()
|
Returns a random, single channel (luminance only) 16x16 blue noise texture.
|
GetRandom16RGB()
|
Returns a random, multi-channel (red, green blue) 16x16 blue noise texture.
|
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