Method AllocateTargetTexturesIfRequired
AllocateTargetTexturesIfRequired(ref List<RTHandle>)
Allocate texture if required.
Declaration
public void AllocateTargetTexturesIfRequired(ref List<RTHandle> textures)
Parameters
Type | Name | Description |
---|---|---|
List<RTHandle> | textures | A buffer of texture ready to use. |
AllocateTargetTexturesIfRequired(ref List<RTHandle>, ref List<RTHandle>)
Allocate texture if required.
Declaration
public void AllocateTargetTexturesIfRequired(ref List<RTHandle> textures, ref List<RTHandle> customPassTextures)
Parameters
Type | Name | Description |
---|---|---|
List<RTHandle> | textures | A buffer of textures ready to use. |
List<RTHandle> | customPassTextures | A buffer of textures ready to use for custom pass AOVs. |