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    Class AOVRequestBuilder

    Utility to build frame passes.

    Inheritance
    object
    AOVRequestBuilder
    Implements
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public class AOVRequestBuilder : IDisposable

    Methods

    Name Description
    Add(AOVRequest, AOVRequestBufferAllocator, List<GameObject>, AOVBuffers[], CustomPassAOVBuffers[], AOVRequestCustomPassBufferAllocator, FramePassCallbackEx)

    Add a AOV request.

    Add(AOVRequest, AOVRequestBufferAllocator, List<GameObject>, AOVBuffers[], FramePassCallback)

    Add a AOV request.

    Build()

    Build the frame passes. Allocated resources will be transferred to the returned value.

    Dispose()

    Dispose the builder.

    This is required when you don't call Build().

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