Class AOVRequestBuilder
Utility to build frame passes.
Implements
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public class AOVRequestBuilder : IDisposable
Methods
Name | Description |
---|---|
Add(AOVRequest, AOVRequestBufferAllocator, List<GameObject>, AOVBuffers[], CustomPassAOVBuffers[], AOVRequestCustomPassBufferAllocator, FramePassCallbackEx) | Add a AOV request. |
Add(AOVRequest, AOVRequestBufferAllocator, List<GameObject>, AOVBuffers[], FramePassCallback) | Add a AOV request. |
Build() | Build the frame passes. Allocated resources will be transferred to the returned value. |
Dispose() | Dispose the builder. This is required when you don't call Build(). |