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    Class HDIESImporterEditor

    Class describing the logic for importer an IES file an generating the IESObject associated

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    AssetImporterEditor
    ScriptedImporterEditor
    HDIESImporterEditor
    Inherited Members
    AssetImporterEditor.InitializeExtraDataInstance(Object, int)
    AssetImporterEditor.DrawPreview(Rect)
    AssetImporterEditor.Awake()
    AssetImporterEditor.HasModified()
    AssetImporterEditor.CanApply()
    AssetImporterEditor.SaveChanges()
    AssetImporterEditor.ApplyAndImport()
    AssetImporterEditor.DiscardChanges()
    AssetImporterEditor.ResetValues()
    AssetImporterEditor.RevertButton()
    AssetImporterEditor.ApplyButton()
    AssetImporterEditor.OnApplyRevertGUI()
    AssetImporterEditor.ApplyRevertGUI()
    AssetImporterEditor.assetTargets
    AssetImporterEditor.assetTarget
    AssetImporterEditor.assetSerializedObject
    AssetImporterEditor.extraDataTargets
    AssetImporterEditor.extraDataTarget
    AssetImporterEditor.extraDataSerializedObject
    AssetImporterEditor.needsApplyRevert
    AssetImporterEditor.extraDataType
    AssetImporterEditor.useAssetDrawPreview
    AssetImporterEditor.showImportedObject
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.RenderStaticPreview(string, Object[], int, int)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.hasUnsavedChanges
    Editor.saveChangesMessage
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
    Syntax
    [CustomEditor(typeof(IESImporter))]
    public class HDIESImporterEditor : ScriptedImporterEditor

    Fields

    Name Description
    iesImporterEditor

    IES Importer Editor, common to Core and HDRP

    Methods

    Name Description
    Apply()

    Call back for ScriptedImporterEditor

    GetPreviewTitle()

    Call back for ScriptedImporterEditor

    HasPreviewGUI()

    Call back for ScriptedImporterEditor

    OnDisable()

    Call back for ScriptedImporterEditor

    OnEnable()

    Call back for ScriptedImporterEditor

    OnInspectorGUI()

    Call back for ScriptedImporterEditor

    OnPreviewGUI(Rect, GUIStyle)

    Call back for ScriptedImporterEditor

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