Constructor DetailInputsUIBlock
DetailInputsUIBlock(ExpandableBit, int, int, Features)
Constructs a DetailInputsUIBlock base on the parameters.
Declaration
public DetailInputsUIBlock(MaterialUIBlock.ExpandableBit expandableBit, int layerCount = 1, int layerIndex = 0, DetailInputsUIBlock.Features features = Features.All)
Parameters
Type | Name | Description |
---|---|---|
MaterialUIBlock.ExpandableBit | expandableBit | Bit index to store the foldout state. |
int | layerCount | Number of layers in the shader. |
int | layerIndex | Current layer index to display. 0 if it's not a layered shader |
DetailInputsUIBlock.Features | features | Features of the block. |