Constructor DetailInputsUIBlock
DetailInputsUIBlock(ExpandableBit, int, int, Features)
Constructs a DetailInputsUIBlock base on the parameters.
Declaration
public DetailInputsUIBlock(MaterialUIBlock.ExpandableBit expandableBit, int layerCount = 1, int layerIndex = 0, DetailInputsUIBlock.Features features = Features.All)
Parameters
| Type | Name | Description |
|---|---|---|
| MaterialUIBlock.ExpandableBit | expandableBit | Bit index to store the foldout state. |
| int | layerCount | Number of layers in the shader. |
| int | layerIndex | Current layer index to display. 0 if it's not a layered shader |
| DetailInputsUIBlock.Features | features | Features of the block. |