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    Class DecalShaderGraphGUI

    Represents the GUI for HDRP Shader Graph materials.

    Inheritance
    object
    ShaderGUI
    HDShaderGUI
    DecalShaderGraphGUI
    Inherited Members
    HDShaderGUI.SetupMaterialKeywordsAndPass(Material)
    HDShaderGUI.OnGUI(MaterialEditor, MaterialProperty[])
    HDShaderGUI.OnMaterialPreviewGUI(MaterialEditor, Rect, GUIStyle)
    HDShaderGUI.OnMaterialInteractivePreviewGUI(MaterialEditor, Rect, GUIStyle)
    ShaderGUI.OnMaterialPreviewSettingsGUI(MaterialEditor)
    ShaderGUI.OnClosed(Material)
    ShaderGUI.AssignNewShaderToMaterial(Material, Shader, Shader)
    ShaderGUI.FindProperty(string, MaterialProperty[])
    ShaderGUI.FindProperty(string, MaterialProperty[], bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
    Syntax
    public class DecalShaderGraphGUI : HDShaderGUI

    Properties

    Name Description
    uiBlocks

    The list of UI Blocks Unity uses to render the material inspector.

    Methods

    Name Description
    OnMaterialGUI(MaterialEditor, MaterialProperty[])

    Override this function to implement your custom GUI. To display a user interface similar to HDRP shaders, use a MaterialUIBlockList.

    SetupDecalKeywordsAndPass(Material)

    Sets up the keywords and passes for a Decal Shader Graph material.

    ValidateMaterial(Material)

    Sets up the keywords and passes for the current selected material.

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