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    Class CustomPassDrawer

    Custom UI class for custom passes

    Inheritance
    object
    CustomPassDrawer
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
    Syntax
    [CustomPassDrawer(typeof(CustomPass))]
    public class CustomPassDrawer

    Properties

    Name Description
    commonPassUIFlags

    Controls which field of the common pass UI is displayed.

    target

    Get the current instance of the custom pass being displayed in the Custom Pass Volume Editor.

    Methods

    Name Description
    DoPassGUI(SerializedProperty, Rect)

    Implement this function to draw your custom GUI.

    GetPassHeight(SerializedProperty)

    Implement this functions if you implement DoPassGUI. The result of this function must match the number of lines displayed in your custom GUI. Note that this height can be dynamic.

    Initialize(SerializedProperty)

    Use this function to initialize the local SerializedProperty you will use in your pass.

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