docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Underwater view

    To change the area where the camera displays an underwater view for a non-infinite water surface, use the Volume Bounds setting. Follow these steps:

    1. Create a GameObject with a collider component, for example a cube with a Box Collider component.
    2. Place the GameObject where you want the underwater view to be visible.
    3. In the collider component, select Edit Collider to set the size of the visible underwater area.
    4. Select the water GameObject.
    5. In the Inspector window, under Appearance, under Underwater, set Volume Bounds to the GameObject you created.

    To set the area of the underwater view for an ocean, follow these steps:

    1. Select the ocean GameObject.
    2. In the Inspector window, under Appearance, enable Underwater.
    3. Adjust Volume Depth.

    If you look directly upward at the water surface from below, you may see a square border around the scene view. This is normal. It is because HDRP can only use screenspace data underwater.

    Additional resources

    • Settings and properties related to the Water System
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)