docs.unity3d.com
    Show / Hide Table of Contents

    HDRP Sample Projects

    To explore more complex usages of the High Definition Render Pipeline (HDRP), you have access to several fully interactive Unity Projects.

    These projects are hosted on Unity Technology's GitHub.

    When you clone the Project's repository, make sure to use git or a git client. This is because if you use the Green button on the GitHub website, it does not download all the Assets.

    Fontainebleau

    https://github.com/Unity-Technologies/FontainebleauDemo

    Fontainebleau

    This Project demonstrates how to use Photogrammetry to create game ready Assets. From Unity 2020.1, Fontainebleau will no longer receive updates; Unity 2019.4 is the last supported version.

    Graphics Features used :

    • Shader Graph (Wind animation)
    • Contact Shadows
    • SubSurface Scattering, Hair and Fabric Shaders (third person character)
    • Volumetric fog

    Relevant links :

    • Photogrammetry
      • Photogrammetry in Unity: Making Real-World Objects into Digital Assets
      • Creating Assets with Photogrammetry using a rotating surface
      • Siggraph 2017 - Photogrammetry workflow and the tech behind the de-lighting tool

    Spaceship

    https://github.com/Unity-Technologies/SpaceshipDemo

    Spaceship

    This Project demonstrates how to use the Visual Effect Graph to create interactive AAA grade Visual Effects.

    Graphics features used :

    • Visual Effect Graph
    • Volumetric fog
    • Area Lights
    • Decals
    • Screen Space reflections
    • GPU Lightmapper

    Relevant links :

    • Now Available: The Spaceship Demo Project using VFX Graph and High-Definition Render Pipeline
    • VFX Graph: building visual effects in the Spaceship Demo | Unite Now 2020
    • Visual Effect Graph Samples

    VR Alchemy Lab

    https://github.com/Unity-Technologies/VRAlchemyLab

    VR Alchemy Lab

    This Project shows the use of HDRP rendering features in the context of a VR interactive demo.

    Graphics features used :

    • Visual Effect Graph
    • Shader Graph
    • Refraction
    • Custom Render Texture
    • Custom Pass
    • Object Motion Blur
    • Decals
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 15 September 2023