Class SkyIntensityParameter
Sky Intensity volume parameter.
Inherited Members
VolumeParameter<SkyIntensityMode>.value
VolumeParameter<SkyIntensityMode>.Override(SkyIntensityMode)
VolumeParameter<SkyIntensityMode>.SetValue(VolumeParameter)
VolumeParameter<SkyIntensityMode>.GetHashCode()
VolumeParameter<SkyIntensityMode>.ToString()
VolumeParameter<SkyIntensityMode>.Equals(VolumeParameter<SkyIntensityMode>)
VolumeParameter<SkyIntensityMode>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class SkyIntensityParameter : VolumeParameter<SkyIntensityMode>, ICloneable, IEquatable<VolumeParameter<SkyIntensityMode>>
Constructors
SkyIntensityParameter(SkyIntensityMode, bool)
Sky Intensity volume parameter constructor.
Declaration
public SkyIntensityParameter(SkyIntensityMode value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
SkyIntensityMode | value | Sky Intensity parameter. |
bool | overrideState | Initial override state. |