Class ReflectionProxyVolumeComponent
Use this components to define a proxy volume for the reflection probes.
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[AddComponentMenu("Rendering/Reflection Proxy Volume")]
public class ReflectionProxyVolumeComponent : MonoBehaviour
Properties
proxyVolume
Access to proxy volume parameters
Declaration
public ProxyVolume proxyVolume { get; }
Property Value
Type | Description |
---|---|
ProxyVolume |