Class PhysicallyBasedSkyModelParameter
Physically Based Sky model volume parameter.
Inheritance
VolumeParameter
VolumeParameter<PhysicallyBasedSkyModel>
PhysicallyBasedSkyModelParameter
Inherited Members
VolumeParameter<PhysicallyBasedSkyModel>.value
VolumeParameter<PhysicallyBasedSkyModel>.Override(PhysicallyBasedSkyModel)
VolumeParameter<PhysicallyBasedSkyModel>.SetValue(VolumeParameter)
VolumeParameter<PhysicallyBasedSkyModel>.GetHashCode()
VolumeParameter<PhysicallyBasedSkyModel>.ToString()
VolumeParameter<PhysicallyBasedSkyModel>.Equals(VolumeParameter<PhysicallyBasedSkyModel>)
VolumeParameter<PhysicallyBasedSkyModel>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class PhysicallyBasedSkyModelParameter : VolumeParameter<PhysicallyBasedSkyModel>, ICloneable, IEquatable<VolumeParameter<PhysicallyBasedSkyModel>>
Constructors
PhysicallyBasedSkyModelParameter(PhysicallyBasedSkyModel, bool)
constructor.
Declaration
public PhysicallyBasedSkyModelParameter(PhysicallyBasedSkyModel value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
PhysicallyBasedSkyModel | value | Model parameter. |
bool | overrideState | Initial override state. |