Enum DebugLightingMode
Full Screen Lighting Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@14.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
public enum DebugLightingMode
Fields
Name | Description |
---|---|
DiffuseLighting | Display only diffuse lighting. |
DirectDiffuseLighting | Display only direct diffuse lighting. |
DirectSpecularLighting | Display only direct specular lighting. |
EmissiveLighting | Display only Emissive lighting. |
IndirectDiffuseLighting | Display only indirect diffuse lighting. |
IndirectDiffuseOcclusion | Display indirect diffuse occlusion. |
IndirectSpecularOcclusion | Display indirect specular occlusion. |
LuminanceMeter | Display luminance values. |
LuxMeter | Display lux values. |
MatcapView | Disable scene lightings and replaces it with a pre-computed lighting environment. |
None | No lighting debug mode. |
ProbeVolumeSampledSubdivision | Display Probe Volumes Sampled Subdivision. |
ReflectionLighting | Display only reflection. |
RefractionLighting | Display only refraction. |
SpecularLighting | Display only specular lighting. |
VisualizeCascade | Display Directional Shadow Cascades splits. |
VisualizeShadowMasks | Display Shadow Masks. |