Class CascadePartitionSplitParameter
Cascade Partition split parameter.
Inherited Members
VolumeParameter<float>.m_Value
VolumeParameter<float>.Override(float)
VolumeParameter<float>.SetValue(VolumeParameter)
VolumeParameter<float>.GetHashCode()
VolumeParameter<float>.ToString()
VolumeParameter<float>.Equals(VolumeParameter<float>)
VolumeParameter<float>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.m_OverrideState
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.OnEnable()
VolumeParameter.OnDisable()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public class CascadePartitionSplitParameter : VolumeParameter<float>, ICloneable, IEquatable<VolumeParameter<float>>
Constructors
CascadePartitionSplitParameter(float, bool, bool)
Cascade Partition split parameter constructor.
Declaration
public CascadePartitionSplitParameter(float value, bool normalized = false, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
float | value | Initial value. |
bool | normalized | Partition is normalized. |
bool | overrideState | Initial override state. |
Properties
value
Size of the split.
Declaration
public override float value { get; set; }
Property Value
Type | Description |
---|---|
float |
Overrides
UnityEngine.Rendering.VolumeParameter<float>.value