Enum DebugViewVarying
Debug View for attributes interpolated from vertex to pixel shader.
Namespace: UnityEngine.Rendering.HighDefinition.Attributes
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@14.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MaterialDebug.cs")]
public enum DebugViewVarying
Fields
Name | Description |
---|---|
None | No interpolator debug. |
Texcoord0 | Display texture coordinate 0. |
Texcoord1 | Display texture coordinate 1. |
Texcoord2 | Display texture coordinate 2. |
Texcoord3 | Display texture coordinate 3. |
VertexBitangentWS | Display bi-tangent in world space. |
VertexColor | Display vertex color. |
VertexColorAlpha | Display vertex color alpha. |
VertexNormalWS | Display vertex normal in world space. |
VertexTangentWS | Display tangent in world space. |