Class SkySettingsEditor
Base class for custom sky editor.
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
Syntax
public abstract class SkySettingsEditor : VolumeComponentEditor
Fields
m_CommonUIElementsMask
Mask of SkySettingsUIElement used to choose which common UI elements are displayed.
Declaration
protected uint m_CommonUIElementsMask
Field Value
Type | Description |
---|---|
uint |
m_EnableLuxIntensityMode
Set to true if your custom sky editor should enable the Lux Intensity mode.
Declaration
protected bool m_EnableLuxIntensityMode
Field Value
Type | Description |
---|---|
bool |
Methods
CommonSkySettingsGUI()
Method used to display common sky UI elements.
Declaration
protected void CommonSkySettingsGUI()
OnEnable()
OnEnable implementation.
Declaration
public override void OnEnable()