Enum MaterialUIBlock.ExpandableBit
Bit index used to store a foldout state in the editor preferences.
Namespace: UnityEditor.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
Syntax
[Flags]
public enum MaterialUIBlock.ExpandableBit : uint
Fields
Name | Description |
---|---|
Advance | Reserved Advanced Bit |
Base | Reserved Base Bit |
Detail | Reserved Detail Bit |
Emissive | Reserved Emissive Bit |
Input | Reserved Input Bit |
Layer1 | Reserved Layer1 Bit |
Layer1Detail | Reserved Layer1Detail Bit |
Layer1Input | Reserved Layer1Input Bit |
Layer2 | Reserved Layer2 Bit |
Layer2Detail | Reserved Layer2Detail Bit |
Layer2Input | Reserved Layer2Input Bit |
Layer3 | Reserved Layer3 Bit |
Layer3Detail | Reserved Layer3Detail Bit |
Layer3Input | Reserved Layer3Input Bit |
LayeringOption1 | Reserved LayeringOption1 Bit |
LayeringOption2 | Reserved LayeringOption2 Bit |
LayeringOption3 | Reserved LayeringOption3 Bit |
LayeringOptionMain | Reserved LayeringOptionMain Bit |
MainDetail | Reserved MainDetail Bit |
MainInput | Reserved MainInput Bit |
MainLayer | Reserved MainLayer Bit |
MaterialReferences | Reserved MaterialReferences Bit |
Other | Reserved Other Bit |
ShaderGraph | Reserved ShaderGraph Bit |
ShowLayer1 | Reserved ShowLayer1 Bit |
ShowLayer2 | Reserved ShowLayer2 Bit |
ShowLayer3 | Reserved ShowLayer3 Bit |
Tessellation | Reserved Tessellation Bit |
Transparency | Reserved Transparency Bit |
User0 | User Bit 0 |
User1 | User Bit 1 |
User10 | User Bit 10 |
User11 | User Bit 11 |
User12 | User Bit 12 |
User13 | User Bit 13 |
User14 | User Bit 14 |
User15 | User Bit 15 |
User16 | User Bit 16 |
User17 | User Bit 17 |
User18 | User Bit 18 |
User19 | User Bit 19 |
User2 | User Bit 2 |
User3 | User Bit 3 |
User4 | User Bit 4 |
User5 | User Bit 5 |
User6 | User Bit 6 |
User7 | User Bit 7 |
User8 | User Bit 8 |
User9 | User Bit 9 |