Class CustomPostProcessVolumeComponentEditor
Base class to inherit to create custom post process volume editors.
Inheritance
CustomPostProcessVolumeComponentEditor
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
Syntax
[CanEditMultipleObjects]
[CustomEditor(typeof(CustomPostProcessVolumeComponent), true)]
public class CustomPostProcessVolumeComponentEditor : VolumeComponentEditor
Methods
OnInspectorGUI()
Unity calls this method each time it re-draws the Inspector.
Declaration
public override void OnInspectorGUI()
Overrides
Remarks
You can safely override this method and not call base.OnInspectorGUI()
unless you
want Unity to display all the properties from the VolumeComponent
automatically.