Raytracing Quality Keyword
The Raytracing Quality Keyword allows you to provide a fast implementation of your Shader Graph to be use with ray-traced effects to tradeoff accuracy for speed, except for Path-Traced effect which won't be affected and use the default path.
Adding the Raytracing Quality Keyword
The Raytracing Quality Keyword is a Built-in Keyword.
To add the Raytracing Quality Keyword to the graph:
- In the Blackboard, click plus (+).
- Go to Keyword > Raytracing Quality. This creates the keyword and makes it visible on the Blackboard.
Using the Raytracing Quality Keyword
To use this keyword in the graph, you need to create a Keyword Node. To do this, drag the Raytracing Quality Keyword from the Blackboard to the graph or open the Create Node Menu and search for Raytracing Quality .
Available Ports
Name | Direction | Type | Description |
---|---|---|---|
default | Input | Vector4 | The value to use for the normal Shader Graph. This is the default path Unity uses to render this Shader Graph. |
raytraced | Input | Vector4 | The value to use for the fast Shader Graph to use with the ray-traced effects excepth the path traced one. |
output | Output | Vector4 | Outputs is the value which will be selected based on the context this shader graph is used. |