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    Class VisualEnvironment

    Visual Environment Volume Component. This component setups the sky used for rendering as well as the way ambient probe should be computed.

    Inheritance
    Object
    VolumeComponent
    VisualEnvironment
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Visual Environment", new Type[]{typeof(HDRenderPipeline)})]
    public sealed class VisualEnvironment : VolumeComponent

    Fields

    cloudType

    Type of clouds that should be used for rendering.

    Declaration
    public NoInterpIntParameter cloudType
    Field Value
    Type Description
    NoInterpIntParameter

    skyAmbientMode

    Defines the way the ambient probe should be computed.

    Declaration
    public SkyAmbientModeParameter skyAmbientMode
    Field Value
    Type Description
    SkyAmbientModeParameter

    skyType

    Type of sky that should be used for rendering.

    Declaration
    [Header("Sky")]
    public NoInterpIntParameter skyType
    Field Value
    Type Description
    NoInterpIntParameter

    windOrientation

    Controls the global orientation of the wind relative to the X world vector.

    Declaration
    [Header("Wind")]
    public ClampedFloatParameter windOrientation
    Field Value
    Type Description
    ClampedFloatParameter

    windSpeed

    Controls the global wind speed in kilometers per hour.

    Declaration
    public FloatParameter windSpeed
    Field Value
    Type Description
    FloatParameter
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