Enum ShadowMapDebugMode
Shadow Maps Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs")]
public enum ShadowMapDebugMode
Fields
Name | Description | Value |
---|---|---|
None | No Shadow Maps debug. |
|
SingleShadow | Replace rendering with a black and white view of the shadow of a single light in the scene. |
|
VisualizeAreaLightAtlas | Display area lights shadow atlas as an overlay. |
|
VisualizeCachedAreaLightAtlas | Display area lights cached shadow atlas as an overlay. |
|
VisualizeCachedPunctualLightAtlas | Display punctual lights cached shadow atlas as an overlay. |
|
VisualizeDirectionalLightAtlas | Display directional light shadow atlas as an overlay. |
|
VisualizePunctualLightAtlas | Display punctual lights shadow atlas as an overlay. |
|
VisualizeShadowMap | Display a single light shadow map as an overlay. |