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    Class ScreenSpaceRefraction

    A volume component that holds settings for the Screen Space Refraction effect.

    Inheritance
    Object
    VolumeComponent
    ScreenSpaceRefraction
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Lighting/Screen Space Refraction", new Type[]{typeof(HDRenderPipeline)})]
    public class ScreenSpaceRefraction : VolumeComponent

    Fields

    screenFadeDistance

    Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges, while increasing the value towards one will start the fade closer to the center of the screen.

    Declaration
    public ClampedFloatParameter screenFadeDistance
    Field Value
    Type Description
    ClampedFloatParameter
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    Generated by DocFX on 18 October 2023