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    Enum RayMarchingFallbackHierarchy

    This defines the order in which the fall backs are used if a screen space global illumination ray misses.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/RayMarchingFallbackHierarchy.cs")]
    public enum RayMarchingFallbackHierarchy

    Fields

    Name Description Value
    None

    When selected, ray tracing will return a black color.

    ReflectionProbes

    When selected, ray tracing will fall back on reflection probes (if any).

    ReflectionProbesAndSky

    When selected, ray tracing will fall back on reflection probes (if any) then on the sky.

    Sky

    When selected, ray tracing will fall back on the sky.

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