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    Enum RayCountValues

    The different ray count values that can be asked for.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs")]
    public enum RayCountValues

    Fields

    Name Description Value
    AmbientOcclusion

    Ray count for the ray traced ambient occlusion effect.

    Count

    Total number of ray count values that may be requested.

    DiffuseGI_Deferred

    Ray count for the deferred ray traced indirect diffuse effect.

    DiffuseGI_Forward

    Ray count for the forward ray traced indirect diffuse effect.

    Recursive

    Ray count for the recursive rendering effect.

    ReflectionDeferred

    Ray count for the deferred ray traced reflection effect.

    ReflectionForward

    Ray count for the forward ray traced reflection effect.

    ShadowAreaLight

    Ray count for the ray traced area shadow effect.

    ShadowDirectional

    Ray count for the ray traced directional shadow effect.

    ShadowPointSpot

    Ray count for the ray traced point shadow effect.

    Total

    Total number of entries.

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