Enum RayCountValues
The different ray count values that can be asked for.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/RayCountManager.cs")]
public enum RayCountValues
Fields
Name | Description | Value |
---|---|---|
AmbientOcclusion | Ray count for the ray traced ambient occlusion effect. |
|
Count | Total number of ray count values that may be requested. |
|
DiffuseGI_Deferred | Ray count for the deferred ray traced indirect diffuse effect. |
|
DiffuseGI_Forward | Ray count for the forward ray traced indirect diffuse effect. |
|
Recursive | Ray count for the recursive rendering effect. |
|
ReflectionDeferred | Ray count for the deferred ray traced reflection effect. |
|
ReflectionForward | Ray count for the forward ray traced reflection effect. |
|
ShadowAreaLight | Ray count for the ray traced area shadow effect. |
|
ShadowDirectional | Ray count for the ray traced directional shadow effect. |
|
ShadowPointSpot | Ray count for the ray traced point shadow effect. |
|
Total | Total number of entries. |