Enum RayCastingMode
This defines which ray casting technique should be used.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum RayCastingMode
Fields
Name | Description | Value |
---|---|---|
Mixed | When selected, both ray marching and ray tracing are used to evaluate ray intersections. |
|
RayMarching | When selected, ray marching is used to evaluate ray intersections. |
|
RayTracing | When selected, ray tracing is used to evaluate ray intersections. |