Enum HDCameraFrameHistoryType
History buffers available in HDCamera.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum HDCameraFrameHistoryType
Fields
Name | Description | Value |
---|---|---|
AmbientOcclusion | Ambient Occlusion buffer. |
|
ColorBufferMipChain | Color buffer mip chain. |
|
Count | Number of history buffers. |
|
Depth | Depth buffer. |
|
Depth1 | Mip one of the depth buffer . |
|
DepthOfFieldCoC | Depth of field CoC. |
|
Exposure | Exposure buffer. |
|
Normal | Normal buffer. |
|
PathTracing | Path tracing buffer. |
|
RaytracedAmbientOcclusion | Ray traced ambient occlusion buffer. |
|
RaytracedIndirectDiffuseHF | Ray traced indirect diffuse HF buffer. |
|
RaytracedIndirectDiffuseLF | Ray traced indirect diffuse LF buffer. |
|
RaytracedReflection | Ray traced reflections buffer. |
|
RaytracedShadowDistanceValidity | Ray traced shadow history distance buffer. |
|
RaytracedShadowHistory | Ray traced shadow history buffer. |
|
RaytracedShadowHistoryValidity | Ray traced shadow history validity buffer. |
|
RayTracedSubSurface | Ray traced subsurface buffer. |
|
ScreenSpaceReflectionAccumulation | Screen Space Reflection Accumulation. |
|
TAAMotionVectorMagnitude | Velocity magnitude history used for TAA velocity weighting. |
|
TemporalAntialiasing | Temporal antialiasing history. |
|
TemporalAntialiasingPostDoF | Temporal antialiasing history after DoF. |
|
VolumetricClouds0 | Volumetric clouds buffer 0. |
|
VolumetricClouds1 | Volumetric clouds buffer 1. |