Enum FullScreenDebugMode
Full Screen Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.high-definition@13.1/Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs")]
public enum FullScreenDebugMode
Fields
Name | Description | Value |
---|---|---|
ColorLog | Display Log of the color buffer. |
|
ContactShadows | Display Contact Shadows buffer. |
|
ContactShadowsFade | Display Contact Shadows fade. |
|
DepthOfFieldCoc | Display Depth of Field circle of confusion. |
|
DepthPyramid | Display the Depth Pyramid. |
|
FinalColorPyramid | Display the final color pyramid for the frame. |
|
LensFlareDataDriven | Black background to visualize the Lens Flare |
|
LightCluster | Display ray tracing light cluster. |
|
MaxLightingFullScreenDebug | Maximum Full Screen Lighting debug mode value (used internally). |
|
MaxMaterialFullScreenDebug | Maximum Full Screen Material debug mode value (used internally). |
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MaxRenderingFullScreenDebug | Maximum Full Screen Rendering debug mode value (used internally). |
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MinLightingFullScreenDebug | Minimum Full Screen Lighting debug mode value (used internally). |
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MinMaterialFullScreenDebug | Minimum Full Screen Material debug mode value (used internally). |
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MinRenderingFullScreenDebug | Minimum Full Screen Rendering debug mode value (used internally). |
|
MotionVectors | Display Motion Vectors. |
|
NanTracker | Display NaNs. |
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None | No Full Screen debug mode. |
|
PreRefractionColorPyramid | Displays the color pyramid before the refraction pass. |
|
QuadOverdraw | Display Quad Overdraw. |
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RayTracedSubSurface | Display ray-traced sub-surface scattering. |
|
RecursiveRayTracing | Display recursive ray tracing. |
|
RequestedVirtualTextureTiles | Display Requested Virtual Texturing tiles, colored by the mip |
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ScreenSpaceAmbientOcclusion | Display Screen Space Ambient Occlusion buffer. |
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ScreenSpaceGlobalIllumination | Display screen space global illumination. |
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ScreenSpaceReflections | Display Screen Space Reflections buffer used for lighting. |
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ScreenSpaceReflectionsAccum | Display Screen Space Reflections buffer of the current frame hit. |
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ScreenSpaceReflectionsPrev | Display Screen Space Reflections buffer of the previous frame accumulated. |
|
ScreenSpaceShadows | Display Screen Space Shadows. |
|
TransparencyOverdraw | Display Transparency Overdraw. |
|
TransparentScreenSpaceReflections | Display the Transparent Screen Space Reflections buffer. |
|
ValidateDiffuseColor | Display Diffuse Color validation mode. |
|
ValidateSpecularColor | Display specular Color validation mode. |
|
VertexDensity | Display Vertex Density. |
|
VolumetricClouds | Display the volumetric clouds in-scattering x transmittance. |
|
VolumetricCloudsShadow | Display the volumetric clouds shadow at ground level. |
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WorldSpacePosition | Display the world space position. |