docs.unity3d.com
    Show / Hide Table of Contents

    Struct FrameSettingsOverrideMask

    BitField that state which element is overridden.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public struct FrameSettingsOverrideMask

    Fields

    mask

    Gets the underlying BitArray HDRP uses to store the override mask and thus specific which field is overridden or not. Note: BitArray128 is implements IBitArray and therefore has the scripting API described below. It is recomended to use the interface as the exact BitArray con evolve from one version of the package to another as the we need more capacity here.

    Declaration
    [SerializeField]
    public BitArray128 mask
    Field Value
    Type Description
    BitArray128
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023