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    Delegate FramePassCallback

    Called when the rendering has completed.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public delegate void FramePassCallback(CommandBuffer cmd, List<RTHandle> buffers, RenderOutputProperties outputProperties);
    Parameters
    Type Name Description
    CommandBuffer cmd

    A command buffer that can be used.

    List<RTHandle> buffers

    The buffers that has been requested.

    RenderOutputProperties outputProperties

    Several properties that were computed for this frame.

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